
AlternateAlt McAlty
AlternateAlt McAlty House of Noobish Altness
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Posted - 2008.05.17 11:20:00 -
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Firstly I would like to apologise for using an alt to post this. I simply feel that posting with my main here would attract flames and unconstructive crap.
I would however like to give my view as a player of 4 and a half years on the proposed changes to speed coming soonÖ
A short sighted and poorly thought out nerf to æbalanceÆ the playing field for the whiners who despite having the tools (webs, neuts, web drones, missiles, drones,ecm) to counter speed are upset that their big blob fleets can be effectively challenged by smaller ships utilising pure speed.
With the upcoming speed limitations and no ship being able to come close to its current speed people will be forced in order to counter the current blob tactics to form their own blobs and hence each side gets bigger and bigger fleets and whoa the server crashes because it canÆt handle the load.
If the game, as I expect means that a smaller group has no way at all of beating a larger group, then players will quit in their droves.
A massive part of eve for many people is the challenge of taking on groups 2 or 3 times your size and despite the risk standing a chance of winning.
As it is so many players have already turned their back on the large alliance warfare because the lag makes the game unplayable û the servers simply cannot cope with 100 a side fleets. And by removing speed and forcing players into bigger and bigger groups the lag will increase and more and more people will switch off.
CCP currently is more interested in bolting on new ôshineyö unnecessary crap to dilute what is at moment an almost perfect game. Instead of wasting time and effort bolting on some ****ty fps clone pew pew in stations rubbish FIX WHAT IS ALREADY BROKEN!
Fix the overview bug in wars, fix the graphic bug on the fleet tempest. Fix the 101 things that are already broken. DonÆt give rubbish that isnÆt needed with one hand whilst ruining the game for anyone unwilling to fly around in 50 man fleets at all times with the other.
The players have the tools they need already to counter speed.
Setting a ship up to be fast is a self imposed nerf. You get webbed you die, there is no tank that can be fitted on a true speed ship. Your armor is reduced if you arenÆt going fast you are dead its that simple.
The obvious hips like the curse, the pilgrim, the hugin, the hyena, the rapier, the sentinal all have a direct counter to speed. They either web it to make it go slow and hence die or take its cap to make it go slow and die.
Then you have arazu, lachesis, ishtar, ishkur, eos, these ships can damp the range the speed ship can fight at meaning it either comes close to lock (and hence within range of your webs and dies) or it leaves because it is unable to do anything to you.
Even caldari have a defence with their ecm, if you canÆt target you canÆt fight.
Every race has a counter to speed ships, every well set up fleet would have a counter to speed ships. The players have the tools ffs. Removing speed changes so much more than just stopping that irritating vaga whizzing round at 10km or the Ishtar at 5km, it means solo players wanting to explore space in a fast ship so they can get away? I donÆt think so.
As I illustrated every single race can do something to counteract speed fit. Just because speed fit ships can sometimes evade blobs twice their size by using speed why should they be removed from the game because the inflexible blob player canÆt use their brain enough to utilise the tools available to them.
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